![]() ![]() This file format was used by AutoDesk's 3D Studio program. I found a description of 3DS file format. It would be very convenient to define objects in those programs and import them directly into Avalon. On the other hand, there are some great 3D modeling programs. ![]() So there is almost no way to calculate the data for the 3D objects by ourselves. Furthermore, the common 3D objects can have hundreds of corners and triangles with complicated normals and texture coordinates. But already for a simple cube this can become a breath-taking job. For such an object, it is still possible to define the data on your own - with pencil and a sheet of paper. Note that the above definition is for the simplest 3D object - it has only four corners ( Positions) and four triangles ( TriangleIndices). The following code represents the definition for a simple tetrahedron:Īs you can see, even for very simple 3D objects, the XAML definition is quite complicated. In XAML object definition, all the data are written in text format. In this case, all the points, triangle indices and normals can be calculated using mathematical formulas. The definition in code-behind is usually used for objects that can be mathematically defined, like sphere or torus. They can be defined in code-behind or in XAML within. There are two ways to define 3D objects in Avalon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |